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Then, even years after your first contact with the game, just hearing the words "System Shock™ 2" will make your heart race. As you slowly and carefully explore your surroundings, the game begins to swallow you whole, and soon enough you feel completely immersed in the terrifying reality of an interstellar ghost-ship. It perfectly splices Sci-Fi with survival horror, FPS gameplay with character stats, upgrades, and inventory system of the role-playing genre, fast paced action with chilling terror. System Shock™ 2 arguably offers the most intense storytelling in the history of computer games. The state-of-the-art spaceship becomes a deathtrap, and the only hope you have is the contemptuous whisper of a voice guiding you through the dark corridors, leading you towards the ominous secrets that lurk in the shadows.Ī game like this is a masterpiece you must experience it firsthand. Now, you-a member of the ship's security team-awake from cryostasis to the sounds of screams of pain and horror as everything falls apart.
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They didn't realize something crucial, though: they brought something back with them when they returned. An away team was sent on a rescue mission, but once it arrived at its destination, there was no sign of any humans and the source of the signal remained unclear. The mission was going as planned until a lone distress call from the Tau Ceti V sector was picked up. The starship Von Braun took a giant leap for mankind as it made its first interstellar journey. The second-and best!-game in the series stands all on its own as a masterpiece of gaming history. TriOptimum Corporation: we give you the stars! The celebration on the fansites was Biblical in proportion.TriOptimum wishes you a safe journey aboard the Von Braun, the first craft in the history of mankind capable of faster-than-light travel.
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A massive update to the game's engine dubbed "NewDark". Then in 2012 we got sent the unthinkable, straight out of the blue on a French fansite of all places. Even better is the fact that the engine will load a file of the same name outside the original archive BEFORE accessing the retail-shipped archives. I made a few simple levels back in the day so I know whereof I speak.įortunately the game's data archives are literally renamed ZIP files instead of some proprietary encoded archive. Fanmods do a TON to remedy these two problems but the notoriously user-surly DromEd editor was given to fans with literally zero documentation. Also the Dark engine allowed for texture sizes up to 256x256 (decent for its day) but this limit was rarely touched. Also, though it didn't distract too much, some of the NPC models were.painfully low on polygon count.
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